You are Slab, a rough sculpture as if slapped-together from pieces of mud. You were a gladiator for the enjoyment of your human masters. Never with more than your rough hands, you were forced to kill – men, dwarves, things. One of your dwarven victims whispered a secret with her last breath. The secret was […]
Month: February 2018
Help! I can’t keep my bad guys alive! (Encounter Design Part 2)
No single target survives contact with the players. In the previous post, I talked about how to think about encounter elements that challenge unstoppable player characters. I mainly focused on abilities and traits that can put a stop to the onslaught of a targeted player character. However, this doesn’t really solve one of the other […]
The Town of Jakaar
The Town of Jakaar on Felic Jakaar sits on the eastern shore of Lake Volgoma, at the outlet of a small river named the Felic – north of the mouth of the river Eanor and south of the river Malgomor. The town was established in -11, by one of the first migration waves from Alberetor […]