This is a small travel adventure I ran for my players as they journeyed from Yndaros to Mergile. It features Mound the Ogre, a bandit leader mentioned in the Core Rulebook but never expanded on. Here I have provided stats for a version of the ogre bandit. The small adventure can easily fit into both […]
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A Legate’s Favor: Explorer’s License as an Adventure in Itself
Are you certain you wish to keep poking at this wounded land?” – Suria Argona The Explorer’s License I’m quite fascinated with bureaucracy, especially bureaucracy that allows for totally arbitrary decisions by the powers that be. The Explorer’s License is a perfect example of this. On paper it looks to be a simple fee structure […]
Book Overview: Symbaroum Monster Codex
Here’s the one we’ve all been waiting for! The Swedish version of the Symbaroum Monster Codex has started rolling out to backers, and since I did one of these for Yndaros: the Darkest Star, I figure it’s only fair that I give an overview of what to expect in the Monster Codex when it becomes […]
Symbaroum Actual Play: The Queen’s Watch / Camp Titan
The other week I was graciously invited to play a live game of Symbaroum on UnMadeGaming’s Twitch channel, along with Paul Baldowski of TheIronPact.com and Mattias Johnsson of Järnringen. Paul was our Game Master and ran us through his scenario Camp Titan. It was my first time playing any RPG live on the air, and […]
Elion the Unkindled
The flames did not touch his body, but they took hold of him much like they took to his burning god. A vision of Prios – the corpse of the Sun God chained to a smoldering orb of coal – destroyed Elion’s career as a priest and theurg. In his enlightenment following the revelation, Elion […]
The Sorceresses’ Shop of Charms and Seals
Waharom, what’s this now hawarom? Waha! Sisters! Looks like we have customers! Awaha! In the post about keeping bad guys alive, I mentioned getting creative with magic as a method for granting NPCs some survivability. The ritual Spell Trap and the lesser artifacts Spell Seals and Ritual Seals from the Advanced Player’s Guide give a […]
The Sculpted
You are Slab, a rough sculpture as if slapped-together from pieces of mud. You were a gladiator for the enjoyment of your human masters. Never with more than your rough hands, you were forced to kill – men, dwarves, things. One of your dwarven victims whispered a secret with her last breath. The secret was […]
Help! I can’t keep my bad guys alive! (Encounter Design Part 2)
No single target survives contact with the players. In the previous post, I talked about how to think about encounter elements that challenge unstoppable player characters. I mainly focused on abilities and traits that can put a stop to the onslaught of a targeted player character. However, this doesn’t really solve one of the other […]
The Town of Jakaar
The Town of Jakaar on Felic Jakaar sits on the eastern shore of Lake Volgoma, at the outlet of a small river named the Felic – north of the mouth of the river Eanor and south of the river Malgomor. The town was established in -11, by one of the first migration waves from Alberetor […]
Book Overview: Yndaros – the Darkest Star
I just picked up the latest adventure book in the Throne of Thorns campaign, the official epic series from Järnringen. It’s in Swedish (Yndaros: Slocknad stjärna), but I know a lot of you international Symbaroum players are curious about its contents. So here’s a quick overview of what’s in the book: The first chapter follows […]